This game is new, people
Remember what the PS1 and the N64 could do? That's how powerful the DS hardware is. Yes, congratulations, you can get the dog to sing, but it's not good singing and nobody truly wants to hear it in the first place. Sure, the pre-rendered cutscene videos are gorgeous, and getting a cell-shaded polygonal character to show up right is a technical marvel, but it still looks like ass.
Not Pictured: the hole in between
It's not like 3D models and physics are easier to get functioning than 2D sprites are to draw and animate, and the 2D stuff looks better on the DS every time, just because its competition is doomed to mediocrity from the beginning. I don't believe 3D art is inherently bad, just that there's times when it's not necessary and not better looking than the alternative; by and large, when you're making a game on the NDS, that is the time to stop thinking in 3D. For example, Legend of Zelda: Phantom Hourglass uses a 2D isometric viewpoint, while Final Fantasy IV uses all the physics found in the original SNES game, which is basically none at all. Why are you using low-polygon-count models if the alternative looks miles better?
Sweet shadows and camera angle guys. Totally justifies all three dimensions.
This has nothing to do with gameplay, nothing to do with the concept with 3D art as a whole. If these games were on anything with the same or better power as a PS2, you could get some shaders, some more polygons, all kinds of 3D awesomeness up in that bitch and then dramatically spin the camera all over the goddamn place. The kinds of things they were doing with 3D models and faux-cell shaded 3D on last generation's consoles were fascinating and are only getting better in this generation, but this NDS stuff? This is a fucking waste of everyone's time. When the texture art is made to look worse by the model it's covering, you know you made the wrong choice.
:SñrC
Image credits:
(Final Fantasy IV) Defunct Games
(Legend of Zelda: Phantom Hourglass) GameZone
(Kingdom Hearts 385/2) GayGamer.net




